A downloadable game for Windows

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Recommended minimum system specs: 

RAM: 16 GB 

GPU:

  • AMD RX-6000 series or newer.
  • Intel® Arc™ A-Series Graphics Cards or newer.
  • NVIDIA RTX-2000 series or newer.

CPU:

Quad-core, 2.5GHz+


Welcome to Phased Racing

13 seconds in the clouds as the music finds its footing. 13 seconds dodging through an ice cave when the beat drops. 41 seconds on an open plain as the melody explodes and threats come from every direction, followed by 35 seconds plunged into darkness, with only the lonely piano strikes at the top of each bar to light your way. All of it driven by the music, and all while racing.

Yes, actually racing.

Braking, drifting, boosting past. First place or GTFO. No fixed lanes. No little rhythm markers to fix you to the music. You decide your speed – the music surrounds you and infuses you. It doesn’t control you.

 A SEAR level is a music video in racing game form. Each phase of the level is a human-interpreted reflection of the part of the song playing at that time, and your goal in every phase is first place. The racetrack is limitless, but the phase is timed – when that part of the song is over, your place is recorded and you’re reset for the next phase. At the end of the song, your overall performance is tallied and you get a final placing – 1st, 2nd, 3rd, or worse – for the overall level.

It's like a whole Grand Prix condensed into a single song’s runtime.

Kart-style controls with sleek anti-grav visuals

Traditional antigrav racers are notoriously touchy to control and have a steep learning curve. That is a shame, because few gaming experiences can match the thrill of an excellent AG-racer, and we want that experience open to more gamers than ever.

If you know how to drift with a certain plumber or hedgehog behind the wheel, you know how to drift in SEAR.

Tap your foot because you want to. Not because you have to.

We feel music should be enjoyed. It should enhance the experience, like it does while you’re driving or watching a movie – not punish you for missing a beat by .1 seconds. Like a rhythm game, a SEAR level is set to a licensed song; a piece of music that tells a story, with a distinct start, middle, and finish.

But that is where the similarity ends.

You can ride the waves of the song you’re in, using them for speed boosts, gunfire, or whatever mechanic your resonator is bringing online. Or you can ignore them entirely if you don’t need what they’re bringing. You’re trying to go as far as possible in the time you have and take first place, not push a certain button within a frame-perfect window. 

SEAR is currently an alpha prototype available for free download. It will be updated in the coming weeks and months to a free beta demo version, but in its current form it uses placeholder visuals and sfx, and does have some minor bugs. 

In the interest of total clarity: Please only donate if you'd like to expressly support the project - we will not have the ability to follow the throughline of any payments made here to a final purchase of the final product when it's ready. You are only downloading (and potentially donating for) the prototype and the free demo, not a download key for the Early Access or final product. That said, this is currently a self-funded labor of love with no outside funding, so donations are deeply appreciated!

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTemerityGames
GenreRacing
Made withUnreal Engine
TagsAtmospheric, Controller, Experimental, Indie, Music, Prototype
Average sessionA few minutes
LanguagesEnglish
AccessibilityColor-blind friendly, Subtitles, Interactive tutorial
LinksHomepage, YouTube, Blog, Discord, Spotify

Download

Download NowName your own price

Click download now to get access to the following files:

sear-win-alpha.zip 1.4 GB
Version 2

Development log

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